Khronos Vulkan API works better than OpenGL

Almost twice as fast in demo

During recent Siggraph 2015 event, Intel demonstrated Khronos Vulkan API and compared it against OpenGL, showing how much Vulkan API is actually faster when pushed to run the same Stardust demo.

Intel has now made the video available for everyone and it compared both OpenGL and Vulkan API, running on Windows system powered by Intel quad-core CPU.

When pushed to run the same Stardust graphics demo, OpenGL is pretty much using a single-thread and manages to pull out 25fps. On the same system, Vulkan API does much better as it uses all four cores which results in both lower CPU power consumption as well as higher frames-per-second which rose to about 50fps.

While it will certainly find its way to desktop PCs, Vulkan API, which was recently picked by Google as an API for Android OS, will certainly be more interesting on mobile devices as it will bring more performance and more importantly, lower power consumption.

According to current details, Vulkan API should get initial specifications and implementations this year and it will hopefully be available soon after that.









Source: Hexus.net.


News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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