Core i7-5960X vs i7-4960X Gaming-Performance - FullHD, 1440p, UHD

Published by Hiwa Pouri on 27.03.15
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Call of Duty: Advanced Warfare



High Preset, 1920x1080 (1080p) Average FPS %
Intel Core i7-4960X Stock 86.70 100.00
Intel Core i7-4960X 4.5G 90.20 104.04
Intel Core i7-5960X Stock 87.30 100.69
Intel Core i7-5960X 4.5G 91.03 104.99
More is better


High Preset, 2560x1440 (1440p) Average FPS %
Intel Core i7-4960X Stock 53.20 100.00
Intel Core i7-4960X 4.5G 54.20 101.87
Intel Core i7-5960X Stock 54.00 101.50
Intel Core i7-5960X 4.5G 54.90 103.20
More is better

High Preset, 3840x2160 (2160p) Average FPS %
Intel Core i7-4960X Stock 26.12 100.00
Intel Core i7-4960X 4.5G 26.83 102.72
Intel Core i7-5960X Stock 26.81 102.64
Intel Core i7-5960X 4.5G 27.01 103.41
More is better


Call of Duty: Advanced Wirefare Settings

1080p 1440p 2160p
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8


Page 1 - Introduction Page 12 - Thief
Page 2 - Test Setup Page 13 - GRID Autosport
Page 3 - 3DMark Fire Strike Page 14 - Sleeping Dogs
Page 4 - Unigine Heaven 4.0 Page 15 - Metro Last Light
Page 5 - Borderlands - The Pre-Sequel Page 16 - Assassin’s Creed Unity
Page 6 - BattleField 4 Page 17 - Far Cry 4
Page 7 - Watch Dogs Page 18 - Power Consumption
Page 8 - Tomb Raider Page 19 - Performance
Page 9 - Sniper Elite 3 Page 20 - Prices
Page 10 - Crysis 3 Page 21 - Conclusion
Page 11 - Call of Duty: Advanced Warfare




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Core i7-5960X vs i7-4960X Gaming-Performance - FullHD, 1440p, UHD - CPUs > CPU Gaming Performance > 2015 - Reviews - ocaholic