ASUS MATRIX GTX285 / HTDI / 1GD3

Published by Marc Voser on 26.03.10
Page:
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Test conditions

Hardware

Mainboard
  • Gigabyte GA-EX58-UD4P
CPUs
  • Intel Core i7 965 Xtreme Edition @2.66Ghz (i7 920)
Speicher
  • OCZ Blade Series Triple Channel 3x2GB CL7.0-DDR3-2000Mhz
Grafikkarten
  • ASUS Matrix GTX 285
  • ASUS Radeon EAH 5970
  • ASUS Radeon EAH 5870
  • ASUS Radeon EAH 5850
  • ASUS GTX 275 Matrix
  • Zotac GTX 285 SLI
Festplatte
  • Samsung Spinpoint F1 320 GByte
Netzteil
  • OCZ Technology 1200 Watt Turbo-Cool


Software

Futuremark

  • 3DMark 06 @ 3.33Ghz
    • Standard
  • 3DMark Vantage
    • Performance

Furmark

  High Medium Low
Benchmarking yes yes yes
Fullscreen yes yes yes
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
MSAA 8x 4x none
Time based (ms) 60'000 60'000 60'000


PT Boats DX10

  High Medium Low
DirectX Version 10 10 10
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Image Quality High Medium Low
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none


X3 Terran Conflict

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Fullscree yes yes yes
Texture Quality High Medium Low
Shader Quality high Medium Low
More Dynamic Ligh Sources yes no no
Ship Colour Variations yes no no
Automatic Quality Control yes yes yes
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none
Glow enabled yes no no


Streetfighter 4

  High Medium Low
FPS-Anzeige Aus Aus Aus
Antialiasing 8x 4x none
Vollbild Aus Aus Aus
Bildschirmauflösung 1920 x 1080 1680 x 1050 1280 x 1024
Bildwiederholfrequenz 60 60 60
Bildschirm-Vsync Aus Aus Aus
Bildwiederholrate viariabel variabel variabel
Seitenkorrektur Auto Auto Auto
Helligkeit Standard Standard Standard
Parallel Rendering An An An
Textur Filtering 16x 8x Aus
Modellqualität Hoch Mittel Niedrig
Hintergrundqualität Hoch Hoch Hoch
Soft Shadow Maximum Niedrig Niedrig
Self Shadow Hoch Niedrig Aus
Motion Blur Hoch Niedrig Aus
Particle Rendering Hoch Mittel Niedrig
Besondere Effekte Aus Aus Aus


World in Conflict

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Graphic Detail very high medium low
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none


Resident Evil 5 DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Anzeigen-Modus Vollbild Vollbild Vollbild
Vertikalfrequenz 60 Hz 60 Hz 60 Hz
Vertikal Sync Nein Nein Nein
Bildwiederholrate Variabel Variabel Variabel
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none
Motion Blur Ja Ja Nein
Schatten Details Hoch Mittel Niedrig
Textur Details Hoch Mittel Niedrig
Gesamtqualität Hoch Mittel Niedrig


Crysis DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Quality Settings very high medium low
Antialiasing 16xQ 8x no AA
Demo Loops 3 3 3
Time of day 9 9 9
Timedemo benchmark_gpu benchmark_gpu benchmark_gpu
64 bit yes yes yes
DX10 yes yes yes


Call of Juarez

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Fullscreen yes yes yes
Details High Balanced Low
Shadowmap size 2048x2048 2048x2048 2048x2048
Shadows quality High Low Low
Antialiasing 4x SSAA 2x MSAA none
Audio disabled disabled disabled


Far Cry 2 DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Antialiasing 8x 4x none
Direct3D 10 10 10
Fire very high high low
Physics very high high low
Real Trees very high high low
Overall Quality custom high custom
Vegetation very high high high
Shading ultra high high high
Terrain ultra high high high
Geometry ultra high high high
Post FX high high high
Texture ultra high high high
Ambient high high high
HDR yes yes yes
Shadow ultra high high high
Bloom yes yes yes


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



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