ASUS GTX 580 Matrix Platinum

Published by Marc Büchel on 14.07.11
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Technical data / specifications

As soon as you start looking at the ASUS GTX 580 Matrix Platinum you'll notice that almost nothing is according to NVIDIAs reference design. Taking a closer look at the PCB reveals that this card has been customized for overclocking from bottom up. Therfore the card is quite a bit bigger than the reference model. Otherwise ASUS would have run out of space quite quickly with all the features they chose to equip this card with. Regaring the power management for ASUS put a whopping 19 phase design onto the GTX 580 Matrix Platinum which is a lot even from an extreme overclockers perspective. Concerning quality, ASUS chose copper super alloy chokes over standard ones which have a life expectancy which is 2.5 times highger. If you do want to overclock the card the GPU as well as the memory voltage can be increased.
ASUS chose to equip the GTX 580 Matrix Platinum wirth its very efficient DirectCUII cooler. Under standard conditions the cooler is subjectively silent and in our case there wasn't any howling of the fans even under load which means the card is also silent in games. ASUS decided to give a backlit Matrix logo to the cooler which can switch color accoring to the load. When there is no load the logo will be blue and when it's under heavy load it will glow red.


  ASUS GTX 580 Matrix Platinum GTX 580 GTX 570 GTX 560 TI
Chip GF110 GF110 GF110 GF114
Process 40 nm 40 nm 40 nm 40 nm
Transistors 3.0 billion 3.0billion 3.0 billion 1.95 billion
GPU clock 816 MHz 772 MHz 732 MHz 822 MHz
Shader clock 1'632 MHz 1'544 MHz 1'464 MHz 1'645 MHz
Memory 1'536 MB GDDR5 1'536 MB GDDR5 1'280 MB GDDR5 1'024 MB GDDR5
Memory clock 4'000 MHz 4'008 MHz 3'800 MHz 4'008 MHz
Memory interface 384 Bit 384 Bit 320 Bit 256 Bit
Memory bandwidth 192'400 MB/s 192'400 MB/s 152'000 MB/s 128'256 MB/s
TMUs 64 64  60 64
TAUs 64 64  60 64
Shader Cores 512 (5D) 512 (1D) 480 (5D) 384 (1D)
ROPs 48 ROP 48 ROP 40 ROP 32 ROP
Shader model SM 5 SM 5 SM 5 SM 5


Page 1 - Introduction Page 6 - Futuremark
Page 2 - Specifications Page 7 - Unigine Heaven / Stone Giant
Page 3 - Preview Page 8 - World in Conflict / Resident Evil 5
Page 4 - Overclocking Page 9 - Call of Juarez / Far Cry 2
Page 5 - Testing conditions Page 10 - Conclusion



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