Review: ASUS P8B WS

Published by Marc Büchel on 26.08.11
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Games

Crysis 800 x 600, low details

Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using DirectX9 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less important.

Crysis DirectX9 (800 x 600 low details) fps Percent
Gigabyte P67A-UD7 90.16 104.04 %
Asus Maximus IV Extreme 90.16 104.04 %
MSI Big Bang Marshal P67 89.80 103.62 %
MSI P67A-GD65 89.75 103.57 %
Asus P8P67-M EVO 89.05 102.76 %
ASUS Sabertooth P67 89.01 102.71 %
Asus P8P67 WS Revolution 86.66 100.00 %
Gigabyte P67A-UD4 86.61 99.94 %
ASRock Fatal1ty P67 Professional 84.64 97.67 %
ASUS P8H67-I Deluxe 84.64 97.67 %
ASUS P8Z68-V Pro 84.26 97.23 %
ASUS Maximus IV Gene-Z 84.13 97.08 %
Gigabyte Z68X-UD5-B3 83.88 96.79 %
Gigabyte Z68X-UD4-B3 83.43 96.27 %
Gigabyte Z68X-UD7-B3 83.42 96.26 %
Intel DP67BG 83.27 96.09 %
ASUS P8H67-M Evo 81.77 94.36 %
Intel mATX DH67BL 81.22 93.72 %
ASUS P8B WS (Memory @ 1'333 MHz) 80.55 92.95 %
ASUS P8Z68-V Pro (with Lucid Virtu) 78.94 91.09 %
  more is better


Resident Evil 800 x 600, low details

Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 benchmark we can again show CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.

Resident Evil DirectX9 (800 x 600 low details) fps Percent
Gigabyte Z68X-UD7-B3 175.1 107.23 %
ASRock Fatal1ty P67 Professional 174.8 107.04 %
Gigabyte Z68X-UD5-B3 174.5 106.86 %
Asus Maximus IV Extreme 174.5 106.86 %
Gigabyte Z68X-UD4-B3 174.4 106.80 %
ASUS Maximus IV Gene-Z 174.1 106.61 %
ASUS P8Z68-V Pro 173.4 106.18 %
Intel DP67BG 172.6 105.70 %
Gigabyte P67A-UD7 171.6 105.08 %
Gigabyte P67A-UD4 169.5 103.80 %
ASUS P8H67-I Deluxe 169.4 103.74 %
Intel mATX DH67BL 167.3 102.45 %
MSI Big Bang Marshal P67 169.4 103.74 %
ASUS Sabertooth P67 169.3 103.67 %
MSI P67A-GD65 168.5 103.18 %
ASUS P8B WS (Memory @ 1'333 MHz) 167.4 102.51 %
ASUS P8Z68-V Pro (with Lucid Virtu) 167.0 102.27 %
ASUS P8H67-M Evo 166.7 102.08 %
Asus P8P67-M EVO 166.5 101.96 %
Asus P8P67 WS Revolution 163.3 100.00 %
  more is better


Street Fighter 4 800 x 600, low details

Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.

Street Fighter 4 (800 x 600 low details) fps Percent
Asus Maximus IV Extreme 573.97 100.73 %
Asus P8P67 WS Revolution 569.79 100.00 %
Gigabyte P67A-UD7 569.21 99.90 %
ASUS Sabertooth P67 568.30 99.74 %
MSI P67A-GD65 568.25 99.73 %
Gigabyte P67A-UD4 568.00 99.69 %
Asus P8P67-M EVO 567.88 99.66 %
MSI Big Bang Marshal P67 563.66 98.92 %
ASRock Fatal1ty P67 Professional 550.85 96.68 %
ASUS P8Z68-V Pro 547.15 96.03 %
ASUS P8H67-M Evo 543.94 95.46 %
ASUS P8H67-I Deluxe 543.77 95.43 %
Intel mATX DH67BL 541.17 94.98 %
Intel DP67BG 538.99 94.59 %
ASUS Maximus IV Gene-Z 529.11 92.86 %
Gigabyte Z68X-UD5-B3 523.83 91.93 %
Gigabyte Z68X-UD4-B3 523.70 91.91 %
Gigabyte Z68X-UD7-B3 514.97 90.38 %
ASUS P8B WS (Memory @ 1'333 MHz) 514.94 90.37 %
ASUS P8Z68-V Pro (with Lucid Virtu, only integrated graphics active) 163.34 28.67 %
  more is better


Page 1 - Introduction Page 7 - Futuremark
Page 2 - Specifications / Delivery Page 8 - SiSoft Sandra 1
Page 3 - Layout Page 9 - SiSoft Sandra 2
Page 4 - Connectors and I/O Page 10 - Super Pi / wPrime
Page 5 - BIOS Page 11 - Games
Page 6 - Test setup Page 12 - Conclusion



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