Intel Core i7-5820K SLI Gaming Performance Scaling
Category : 2015
Published by Hiwa Pouri on 23.01.15
In our SLI gaming performance scaling articles we're going to investigate SLI scaling factors. Today we're combining an Intel Core i7-5820K processor with two GTX 980 graphics cards from ASUS. Apparently we want to find out how big the performance benefit is when we add a second GTX 980 to our test system. Apart from that we're investigating the results at 1080p, 1440p as well as 2160p (UHD).
[pagebreak]
Test Setup
Motherboard |
|
CPU |
- Intel Core i7-5820K - Stock
|
Memory |
- G.Skill Ripjaws4 DDR4-3000 CL15-15-15-35 Auto
|
Graphics Cards |
- ASUS Strix OC Edition GeForce GTX 980
- ASUS Strix OC Edition GeForce GTX 980 SLI
|
Drivers |
- Windows 7 x64
- NVIDIA ForceWare 347.09
|
Games |
|
Games and OS |
- Windows 7 x64
- All
games were up to date on the
|
System Drive |
|
PSU |
- Seasonic Platinum SS-1000XP / 1000 Watts
|
[pagebreak]
3DMark - Fire Strike
High Preset, 1920x1080 (1080p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
14'231 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
25'584 |
151.70 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
6'314 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
10'214 |
161.77 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
3'309 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
5'710 |
172.56 % |
|
More is better |
Unigine Heaven Settings |
1080p |
1440p |
2160p |
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
[pagebreak]
Unigine Heaven 4.0 Extreme Preset
High Preset, 1920x1080 (1080p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
1'761 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
3'203 |
181.89 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
1054 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
1982 |
188.05 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Score |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
453 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
838 |
184.99 % |
|
More is better |
[pagebreak]
Bordlands - The Pre-Sequel
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
246.66 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
290.47 |
117.76 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
152.80 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
250.10 |
163.68 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
72.17 |
100.00 % |
ASUS
Strix OC Edition GeForce GTX 980 SLI |
133.20 |
184.56 % |
|
More is better |
Borderlands The Pre-Sequel Settings
|
1080p |
1440p |
2160p |
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
[pagebreak]
BattleField 4
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
90.31 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
155.4 |
172.07 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
61.54 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
105.77 |
171.87 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
34.62 |
100.00 % |
ASUS
Strix OC Edition GeForce GTX 980 SLI |
56.69 |
163.75 % |
|
More is better |
Battlefield 4 Settings |
1080p |
1440p |
2160p |
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
[pagebreak]
Watch Dogs
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
62.59 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
75.52 |
120.66 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
40.05 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
68.65 |
171.41 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
20.51 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
36.13 |
176.16 % |
|
More is better |
Watch Dogs Settings |
1080p |
1440p |
2160p |
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
[pagebreak]
Tomb Raider
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
60.30 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
105.5 |
174.96 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
37.2 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
65.9 |
177.15 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
17.00 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
30.70 |
180.59 % |
|
More is better |
Tomb Raider Settings |
1080p |
1440p |
2160p |
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
[pagebreak]
Sniper Elite 3
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
60.94 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
101.51 |
166.57 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
35.41 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
62.89 |
177.61 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
17.20 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
25.44 |
147.91 % |
|
More is better |
Sniper Elite 3 Settings |
1080p |
1440p |
2160p |
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
[pagebreak]
Crysis 3
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
40.05 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
67.32 |
168.09 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
25.94 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
42.07 |
162.18 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
14.02 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
20.98 |
149.64 % |
|
More is better |
Crysis 3 Settings |
1080p |
1440p |
2160p |
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
[pagebreak]
Call of Duty: Advanced Warfare
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
85.95 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
97.9 |
113.90 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
51.01 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
59.83 |
117.29 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
25.13 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
29.45 |
117.19 % |
|
More is better |
[pagebreak]
Call of Duty: Advanced Wirefare Settings
|
1080p |
1440p |
2160p |
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- >Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
- Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- >Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
- Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- >Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
- Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
Thief
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
88.4 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
114.8 |
129.86 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
59.7 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
96.9 |
162.31 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
31.1 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
55.3 |
177.81 % |
|
More is better |
Thief Settings |
1080p |
1440p |
2160p |
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
[pagebreak]
GRID Autosportt
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
102.14 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
133.56 |
130.76 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
111.60 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
126.08 |
112.97 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
66.02 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
80.81 |
122.40 % |
|
More is better |
GRID Autosportt Settings |
1080p |
1440p |
2160p |
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
[pagebreak]
Sleeping Dogs - Benchmark
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
87.00 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
149.0 |
171.26 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
51.7 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
99.4 |
192.26 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
20.8 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
39.8 |
191.34 % |
|
More is better |
Sleeping Dogs Settings |
1080p |
1440p |
2160p |
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
[pagebreak]
Metro: Last Light - Benchmark
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
57.24 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
85.64 |
149.62 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
36.33 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
57.88 |
151.32 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
17.18 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
30.04 |
174.85 % |
|
More is better |
Metro: Last Light Settings |
1080p |
1440p |
2160p |
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
[pagebreak]
Assassin’s Creed Unity
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
48.56 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
79.87 |
169.48 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
29.12 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
53.52 |
183.79 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
15.00 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
29.21 |
194.73 % |
|
More is better |
Assassin’s Creed Unity Settings
|
1080p |
1440p |
2160p |
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
[pagebreak]
Far Cry 4
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
57.21 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
76.58 |
133.86 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
38.01 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
67.69 |
178.08 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
24.62 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
42.21 |
171.45 % |
|
More is better |
Far Cry 4 Settings
|
1080p |
1440p |
2160p |
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
[pagebreak]
Power Consumption
Power Consumption Idle* |
Watts |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
68 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
84 |
123.53 % |
*Entire system |
Less is better |
Power Consumption Load (FurMark)* |
Watts |
% |
ASUS
Strix OC Edition GeForce GTX 980 |
354 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
515 |
145.48 % |
*Entire system |
Less is better |
[pagebreak]
Performance
High Preset, 1920x1080 (1080p) |
Performance Index |
ASUS
Strix OC Edition GeForce GTX 980 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
150.16 % |
High Preset,
2560x1440 (1440p) |
Performance Index |
ASUS
Strix OC Edition GeForce GTX 980 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
164.78 % |
High Preset, 3840x2160 (2160p) |
Performance Index |
ASUS
Strix OC Edition GeForce GTX 980 |
100.00 % |
ASUS Strix OC Edition GeForce
GTX 980 SLI |
167.33 % |
[pagebreak]
Prices
|
Price |
ASUS Strix OC Edition GeForce GTX 980 |
|
ASUS Strix OC Edition GeForce GTX 980 SLI |
+
|
[pagebreak]
Conclusion
Today we’ve had a look at SLI scaling of two custom GTX 980 graphics cards from ASUS in combination
with an Intel Core i7-5820K CPU, while driving the Intel CPU at default clock speeds. Our scaling index page shows an average performance bump of
50.16 percent in the case of 1080p when using two GeForce GTX 980 cards instead of one. A glimpse at our 1440p preset quickly reveals an even better scaling where the SLI system outperforms the single-GPU setup by
64.78 percent. In the case of our UHD preset the performance benefit is even
bigger and we see 67.33 percent scaling.
When it comes to playability we can say that one GTX 980 graphics card is sufficient to enjoy recent games on highest details and 1440p resolution. We were able to play all games, which are included in this article, smoothly without stuttering. Even Crysis 3 at 1440p and with all details maxed out didn’t drop below
30 fps. If we look at UltraHD in combination with very high details, we see that two cards are a must if you want to be able to actually play games. You might be asking why we’re testing these systems with UHD and all details maxed out, since the massively increased resolution
in combination with a 28 inch display already makes aliasing effects less visible. Our thinking is, that we want to find out where the limits of specific configurations are and in the case of two GTX 980 graphics cards we have to torture them with UHD and highest details in order to really see frame rates tumble.
Apart from the sheer performance also power consumption is very interesting to have a look at. In idle and with one card our test setup pulled
68 Watt from the wall and in the case of SLI we measured 84 Watt, which is equal to a 23.53 percent increase. Under full load we notice that the single card setup burnt
354 Watt and the SLI system was turning 515 Watt into heat, which is a difference of
45.48 percent. In other words our test systems gaming performance was increased by
50 to 67 percent, while power consumption rose by almost 45 percent. If we only look at gaming performance of the entire system and put it into perspective with the increase in power consumption, the results are
actually reasonable.