NVIDIA GeForce GTX 980 vs. GTX 960 SLI
Category : Versus
Published by Hiwa Pouri on 03.02.15
Maybe you're one of the gamers out there who simply can't have enough power coming from the graphics department or maybe you want to assemble a gaming rig with a given budget and you want to get the very maximum out of it. In both cases the following article might be interesting and it might be quite surprising to see how two GTX 960 in SLI stack up against a mighty GTX 980.
Test Setup
Motherboard |
- ASUS Maximus VII Hero (BIOS 0224)
|
CPU |
- Intel Core i7-4770K @ 4.0 GHz (Turbo On / HT On)
|
Memory |
- G.Skill Ares Dual Channel 2x8GB @ CL11-12-11-28-1T-Auto DDR3-1600 MHz
|
Graphics Cards |
- nVidia
GeForce GTX 960
SLI
- nVidia
GeForce GTX 980
|
Drivers |
- Windows 7 x64 (up to date)
- nVidia
ForceWare 347.25
|
Games |
|
Games and OS |
- Windows 7 x64
- All
games were up to date on the
|
System Drive |
|
PSU |
- Seasonic Platinum SS-1000XP / 1000 Watts
|
[pagebreak]
3DMark - Fire Strike
Performance, 1920x1080 (1080p) |
Score |
Graphics Score |
% |
nVidiaGeForce GTX 980 |
11'240 |
13'442 |
108.24 % |
nVidiaGeForce GTX 960 SLI |
10'384 |
13'967 |
100.00 % |
|
More is better |
Extreme, 2560x1440 (1440p) |
Score |
Graphics Score |
% |
nVidiaGeForce GTX 980 |
5'688 |
6'135 |
102.21 % |
nVidiaGeForce GTX 960 SLI |
5'565 |
6'341 |
100.00 % |
|
More is better |
Ultra, 3840x2160 (2160p) |
Score |
Graphics Score |
% |
nVidia GeForce GTX 980 |
2'888 |
2'940 |
216.49 % |
nVidiaGeForce GTX 960 SLI |
1'334 |
1'146 |
100.00 % |
|
More is better |
[pagebreak]
Unigine Heaven 4.0 Extreme Preset
High Preset, 1920x1080 (1080p) |
Score |
Average FPS |
% |
nVidiaGeForce GTX 980 |
2'220 |
88.3 |
138.06 % |
nVidiaGeForce GTX 960 SLI |
1'608 |
63.8 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Score |
Average FPS |
% |
nVidiaGeForce GTX 980 |
1'182 |
47.0 |
125.61 % |
nVidiaGeForce GTX 960 SLI |
941 |
37.3 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Score |
Average FPS |
% |
nVidiaGeForce GTX 980 |
500 |
19.8 |
164.47 % |
nVidiaGeForce GTX 960 SLI |
304 |
12.0 |
100.00 % |
|
More is better |
Unigine Heaven Settings |
1080p |
1440p |
2160p |
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
- Preset: Custom
- Quality: Ultra
- Tesselation: Extreme
- Stereo 3D: Disabled
- Multi Monitor: Disabled
- Anti Aliasing: 8x
- Full Screen: On
- Resolution: Custom
|
[pagebreak]
Bordlands - The Pre-Sequel
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
194.60 |
88.83 % |
nVidiaGeForce GTX 960 SLI |
219.07 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
151.54 |
98.22 % |
nVidiaGeForce GTX 960 SLI |
154.29 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
70.76 |
103.85 % |
nVidiaGeForce GTX 960 SLI |
68.14 |
100.00 % |
|
More is better |
Borderlands The Pre-Sequel Settings |
1080p |
1440p |
2160p |
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
- VSNYC: Off
- Framerate: Unlimited
- Anisotropic Filtering: 16x
- Bullet Decals: High
- Foliage Distance: Far
- Texture Quality: High
- Game Detail: High
- Ambient Occlusion: On
- Depth Of Field: On
- FXAA: on
- View Distance: Ultra High
- Physx Effects: Low
- Texture Fade: On
- Colorblind: Off
|
[pagebreak]
BattleField 4
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
88.37 |
102.43 % |
nVidiaGeForce GTX 960 SLI |
89.20 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
56.71 |
104.53 % |
nVidiaGeForce GTX 960 SLI |
54.25 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
30.38 |
140.06 % |
nVidiaGeForce GTX 960 SLI |
21.38 |
100.00 % |
|
More is better |
Battlefield 4 Settings |
1080p |
1440p |
2160p |
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
- Graphics Quality: Custom
- Texture Quality: Ultra
- Texture Filtering: Ultra
- Lighting Quality: Ultra
- FX Quality: Ultra
- Post Process Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Ambient Occlusion: HBAO
|
[pagebreak]
Watch Dogs
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
56.22 |
95.97 % |
nVidiaGeForce GTX 960 SLI |
58.58 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
|
nVidiaGeForce GTX 980 |
37.42 |
96.64 % |
nVidiaGeForce GTX 960 SLI |
38.72 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
|
nVidiaGeForce GTX 980 |
19.12 |
152.35 % |
nVidiaGeForce GTX 960 SLI |
12.55 |
100.00 % |
|
More is better |
Watch Dogs Settings |
1080p |
1440p |
2160p |
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
- Vsync: Off
- Color Blind Support: Off
- Graphics Quality: Custom
- Texture Quality: Ultra
- Shadow Quality: Ultra
- FX Quality: Ultra
- Mesh Quality: Ultra
- Terrain Quality: Ultra
- Terrain Decoration: Ultra
- Antialiasing Deferred: 4x MSAA
- Antialiasing Post: High
- Motion Blur: On
- Anisotropic Filter: 16x
- Ambient Occlusion: HBAO
|
[pagebreak]
Tomb Raider
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
52.20 |
87.00 % |
nVidiaGeForce GTX 960 SLI |
60.00 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
32.00 |
142.86 % |
nVidiaGeForce GTX 960 SLI |
22.40 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
14.40 |
192.00 % |
nVidiaGeForce GTX 960 SLI |
7.50 |
100.00 % |
|
More is better |
Tomb Raider Settings |
1080p |
1440p |
2160p |
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
- Preset: Custom
- Texture Quality: Ultra
- Texture Filter: Anisotropic 16x
- Antialiasing: 4x SSAA
- Shadow: Ultra
- Shadow Resolution: High
- Level of Detail: Ultra
- Post Processing: On
- Tessellation: On
- High Precision: On
- Hair Quality: TressFX
- Reflections: High
- Depth of Field: Ultra
- SSAO: Ultra
|
[pagebreak]
Sniper Elite 3
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
54.26 |
124.51 % |
nVidiaGeForce GTX 960 SLI |
43.58 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
31.20 |
172.28 % |
nVidiaGeForce GTX 960 SLI |
18.11 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
16.15 |
142.67 % |
nVidiaGeForce GTX 960 SLI |
11.32 |
100.00 % |
|
More is better |
Sniper Elite 3 Settings |
1080p |
1440p |
2160p |
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
- Graphics Detail: Ultra
- AntiAliasing: High
- Texture Detail: Ultra
- Draw Distance: Ultra
- Anisotropic Filtering: 16
- Supersampling: 4.0x
- Motion Blur: Yes
- Ambient Occlusion: Yes
- V-Sync: No
- Use Tessellation: Yes
- Use Obscurance Fields: Yes
|
[pagebreak]
Crysis 3
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
35.74 |
109.30 % |
nVidiaGeForce GTX 960 SLI |
32.79 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
23.00 |
118.80 % |
nVidiaGeForce GTX 960 SLI |
19.36 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
12.54 |
142.50 % |
nVidiaGeForce GTX 960 SLI |
8.80 |
100.00 % |
|
More is better |
Crysis 3 Settings |
1080p |
1440p |
2160p |
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
- Anti Aliasing: MSAA High 8x
- Texture Resolution: Very High
- Vsync: No
- System Spec: Very High
- Game Effects: Very High
- Object: Very High
- Particles: Very High
- Post Processing: Very High
- Shading: Very High
- Shadows: Very High
- Water: Very High
- Anisotropic Filtering: 16x
- Motion Blur Amount: High
- Lense Flares: Yes
|
[pagebreak]
Call of Duty: Advanced Warfare
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
82.74 |
117.86 % |
nVidiaGeForce GTX 960 SLI |
71.90 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
49.17 |
128.65 % |
nVidiaGeForce GTX 960 SLI |
38.22 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
22.17 |
554.25 % |
nVidiaGeForce GTX 960 SLI |
4.00 |
100.00 % |
|
More is better |
Call of Duty: Advanced Wirefare Settings |
1080p |
1440p |
2160p |
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
[pagebreak]
Thief
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
80.5 |
96.64 % |
nVidiaGeForce GTX 960 SLI |
83.3 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
54.9 |
101.10 % |
nVidiaGeForce GTX 960 SLI |
54.3 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
30.0 |
370.37 % |
nVidiaGeForce GTX 960 SLI |
8.1 |
100.00 % |
|
More is better |
Thief Settings |
1080p |
1440p |
2160p |
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
- Vsync: Off
- Preset: Custom
- Texture Quality: Very High
- Shadow Quality: Very High
- Depth of Field Quality: High
- Texture Filtering Quality: 16x Anisotropic
- SSAA: High
- Automatically limit Texture Quality: On
- Screen Space Reflection: On
- Parallax Occlusion Mapping: On
- FXAA: On
- Contact Hardening Shadows: On
- Tesselation: On
- Image Based Reflection: On
|
[pagebreak]
GRID Autosport
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
120.20 |
136.62 % |
nVidiaGeForce GTX 960 SLI |
87.98 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
102.11 |
162.57 % |
nVidiaGeForce GTX 960 SLI |
62.81 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
62.00 |
277.28 % |
nVidiaGeForce GTX 960 SLI |
22.26 |
100.00 % |
|
More is better |
GRID Autosport Settings |
1080p |
1440p |
2160p |
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
- Full Screen: On
- Vsync: Off
- Nigh Lightning: Ultra
- Advanced Fog: On
- Particles: Ultra
- Cloths: Ultra
- Ambient Occlusion: Ultra
- Soft Ambient Occlusion: On
- Ground Cover: Ultra
- Vehicle Details: Ultra
- Vehicle Reflections: Ultra
- Objects: Ultra
- Trees: Ultra
- Crowds: Ultra
- Water: High
- Advanced Lighting: Enabled
- Global Illumination: On
- Texture Quality: High
- Shader Quality: High
- Anisotropic Filtering: Ultra
- Smoke: Shadows: on
|
[pagebreak]
Sleeping Dogs - Benchmark
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
82.5 |
99.04 % |
nVidiaGeForce GTX 960 SLI |
83.3 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
49.3 |
103.57 % |
nVidiaGeForce GTX 960 SLI |
47.6 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
19.8 |
341.38 % |
nVidiaGeForce GTX 960 SLI |
5.8 |
100.00 % |
|
More is better |
Sleeping Dogs Settings |
1080p |
1440p |
2160p |
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
- Full Screen: On
- Graphics Level: Extreme
- Enable Quality Anti Aliasing: Extreme
- Enable High Res Textures: On
- Shadow Resolution: High
- Shadow Filtering: High
- Screen Space Ambient Occlusion: High
- Enable Vsync: Off
- Enable Quality Motion Blur: High
- World Density: Extreme
|
[pagebreak]
Metro: Last Light - Benchmark
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
52.64 |
101.82 % |
nVidiaGeForce GTX 960 SLI |
51.70 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
37.00 |
110.48 % |
nVidiaGeForce GTX 960 SLI |
33.49 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
18.12 |
107.53 % |
nVidiaGeForce GTX 960 SLI |
16.85 |
100.00 % |
|
More is better |
Metro: Last Light Settings |
1080p |
1440p |
2160p |
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
- Quality: Very High
- Texture Filtering: AF16x
- Motion Blur: Normal
- SSAA: On
- Tesselation: Very High
- Scene: D6
- Runs: 3
|
[pagebreak]
Assassins Creed Unity
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
48.30 |
146.90 % |
nVidiaGeForce GTX 960 SLI |
32.88 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
30.12 |
211.82 % |
nVidiaGeForce GTX 960 SLI |
14.22 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
15.68 |
270.34 % |
nVidiaGeForce GTX 960 SLI |
5.80 |
100.00 % |
|
More is better |
Assassins Creed Unity Settings |
1080p |
1440p |
2160p |
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
- Blood Fx : On
- Companion app : On
- Graphics Quality: Ultra High
- VSync: Of
- Streching: on
- Envirnoment Quality: Ultra High
- Texture Quality: Ultra High
- Shadow Quality : PCSS
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Bloom: On
|
[pagebreak]
Far Cry 4
High Preset, 1920x1080 (1080p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
58.60 |
126.51 % |
nVidiaGeForce GTX 960 SLI |
46.32 |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
38.64 |
122.59 % |
nVidiaGeForce GTX 960 SLI |
31.52 |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
Average FPS |
% |
nVidiaGeForce GTX 980 |
18.11 |
205.80 % |
nVidiaGeForce GTX 960 SLI |
8.80 |
100.00 % |
|
More is better |
Far Cry 4 Settings |
1080p |
1440p |
2160p |
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
- Graphics Quality: Custom
- Motion Blur : On
- Textures: Ultra
- VSync: Off
- Shadow: Ultra
- Post FX: Ultra
- Geometry: Ultra
- Vegetation: Ultra
- Terrain: Ultra
- Water: Ultra
- Environment: Ultra
- Ambient Occlusion: HBAO+
- Anti-Aliasing Quality: MSAA-4X
- Godrays: Volumetric fog
- Fur : On
- Trees relief : On
|
[pagebreak]
Power Consumption
Power Consumption Idle* |
Watts |
% |
nVidiaGeForce GTX 980 |
68 |
89.47 % |
nVidiaGeForce GTX 960 SLI |
76 |
100.00 % |
*Entire system |
Less is better |
Power Consumption Load (FurMark)* |
Watts |
% |
nVidiaGeForce GTX 980 |
222 |
61.67 % |
nVidiaGeForce GTX 960 SLI |
360 |
100.00 % |
*Entire system |
Less is better |
[pagebreak]
Price
|
Price |
nVidiaGeForce GTX 960 SLI |
+
|
nVidiaGeForce GTX 980 |
|
[pagebreak]
Performance Index
High Preset, 1920x1080 (1080p) |
% |
nVidiaGeForce GTX 980 |
111.98 % |
nVidiaGeForce GTX 960 SLI |
100.00 % |
|
More is better |
High Preset, 2560x1440 (1440p) |
% |
nVidiaGeForce GTX 980 |
126.66 % |
nVidiaGeForce GTX 960 SLI |
100.00 % |
|
More is better |
High Preset, 3840x2160 (2160p) |
% |
nVidiaGeForce GTX 980 |
225.42 % |
nVidiaGeForce GTX 960 SLI |
100.00 % |
|
More is better |
[pagebreak]
Conclusion
First of all lets talk about prices. Let's
consider that the two GTX 960 reference design together cost 390 Euro. Compare
that to the 510 Euro you'd have to pay for the cheapest reference GTX 980 we can
find. Therefore this one high-end card is significantly more expensive than the
two mid-range models. To be precise the price difference is almost 31 percent.
To dive a bit deeper into the results, we start with performance differences in
3DMark graphics score where we see that one GTX 980 is 8 percent quicker in
FireStrike Performance than two GTX 960 in SLI, 2 percent running FireStrike
Extreme and 116 percent faster when executing FireStrike Ultra. In the next theoretical test we ran,
Unigine Heaven High Preset, we see that the GTX 980 is on average 38 percent
quicker
in 1080p, 26 percent when running 1440p and 64 percent using our 2160p preset. In
the case of games it turns out that the performance differences highly depend on
the resolution combined with details level. In other words we see that the GTX
960's memory is the bottlenecking factor, since 2 Gigabyte are simply not enough
for UHD with high levels of detail. When running 1080p resolution we see that
the two 960s are faster in eight out of 13 games we have in our charts. In The Borderlands The Pre-Sequel
the GTX 960 SLI is about 13 percent quicker than the single GTX 980 and Tomb
Raider at 1080p shows the SLI setup is 15 percent ahead. A closer look at Assasin's
Creed Unity shows the other end of the scale, where a single GTX 980 scores 47
percent better than the two GTX 960s and it's the same story when looking at Far Cry 4,
where the difference is about 27 percent. In the case of GRID Autosport we find 37 percent and Sniper Elite 3 shows 25
pecent higher frame rates on the GTX 980 than on two GTX 960. Switching resolutions to 1440p and 2160p
shows that the two GTX 960's actually struggle to provide enough frames per
second in order to generate a smooth gaming experience. Especially at 2160p we
see that the 2 Gigabyte GDDR5 memory on the GTX 960 cards is simply not enough
to make games run at playable frame rates.
Overall the two GTX 960 cards are performing really well and there is no doubt
the two of them are quick. It's a pity there is not GTX 960 with 4 Gigabyte
VRAM. Since it's rather clear that 2 Gigabyte GDDR5 memory is not enough to run
1440p or 2160p smoothly we would have been very curious to see how two GTX 960's
with 4 Gigabyte VRAM each stacked up against one GTX 960 with the same amount of
VRAM. Last but no least we also had a look at power consumption and we notice
that two GTX 960's in SLI make our system burn 12 percent more power than one
GTX 980 in Idle. Under load the difference shoots up to a whopping 62 percent.
If you're about to spend roughly 390 Euros on two GTX 960's these days we'd
recommend you to opt for one single GTX 970. Although frame rates will be lower
at 1080p, especially with higher resolutions you will see a huge benefit since there is twice the VRAM.
Apart from that, if you should have the funds, the GTX 980 is, without the
shadow of a doubt, the most powerful graphics card money can buy today.