With the Matrix GTX 285 Asus presents a G200 based card which is built using a completely customized PCB. The main focus of the Matrix card definitely is overclocking. The whole design has been made to suit even the highest demands. Although the GPU clock has only been slightly increased from 648 to 662 MHz compared to the reference design.
We'd like to thank ASUS for providing us with the testsample.
On the following pages we will show you the strenghts and weaknesses of the ASUS MATRIX GTX285.
To the comments
[pagebreak]
Technical data / specifications
Asus provided the Matrix GTX 285 with an eight plus two phase power design which shows a positive effect regarding stability. Still the same is the memory interface: 512 bit wide with 1024 MByte GDDR3 memory, that is standard. Only the memory clockrates haven been increased a little to 1242 MHz. Looking at the GPU you'll also find slightly increased clock rates. The GPU now clocks with 662 MHz rather than the standard 648 MHz. Even the thermal design power is roughly at the same level as a reference card.
|
ASUS EAH5870 |
ASUS Matrix GTX 285 |
Lightning GTX 275 |
Chip |
RV870 |
GT200b |
GT200b |
Process |
40 nm |
55 nm |
55 nm |
Transistors |
2.15 Mrd. |
1.4 Mrd. |
1.4 Mrd. |
GPU clock |
725 MHz |
662 MHz |
700 MHz |
Shader clock |
850 MHz |
1476 MHz |
1404 MHz |
Memory |
1024MB GDDR5 |
1024MB GDDR3 |
1792MB GDDR3 |
Memory clock |
2000 MHz |
1242 MHz |
1150 MHz |
Memory interface |
256 Bit |
512 Bit |
448 Bit |
Memory bandwidth |
128'000 MB/s |
159'000 MB/s |
128'800 MB/s |
ROPs |
32 ROP |
32 ROP |
28 ROP |
Shader model |
SM 5 |
SM 4 |
SM 4 |
Maximum board power |
188 Watt |
183 Watt |
186 Watt |
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[pagebreak]
Preview / Delivery
As soon as you've take the Matrix out of the box you recognize the huge customized cooler. Therefore Asus uses a dual-slot design with an axial fan measuring 75 mm in diameter. On it's backside the Matrix has an anondized aluminium plate to better spread the heat generated. Unfortunately you see ever particle or finger print on the cards polished parts.
Possibly because of the completely overworked power design the card is equipped with a six- and an eight pin power connector. On the backside you'll even find a huge 1000 uF capacitor built by Fujitsu which also should guarantee a better power supply.
Looking at conenctors the Matrix is equipped with two dual link DVI and a S-Video out. You also get lots of different adaptors such as DVI-to-HDMI, DVI-to-D-Sub as well as S-Video-to-YUV. Furthermore there also is a button where "Safe Mode" is written on. Pressing this button causes the card to reset all setting previously done to standard.
To the comments
[pagebreak]
Overclocking
Overclocking that's what one could write in capital letters regarding the Matrix GTX 285. With the tool iTracker 2 you can change nearly everything you could possibly think of. Fortunately you can also adjust the fan speed because in 2D mode the card is too loud. Special features are for example the GDDR3 memory voltage settings as well as the possibility to change the GPU voltage. You can even adjust the RAM timings.
Using all this parameters we were able to run the GPU at 760 MHz and the cards memory at 1420 MHz.
To the comments
[pagebreak]
Test conditions
Hardware
Mainboard |
|
CPUs |
- Intel Core i7 965 Xtreme Edition @2.66Ghz (i7 920)
|
Speicher |
- OCZ Blade Series Triple Channel 3x2GB CL7.0-DDR3-2000Mhz
|
Grafikkarten |
-
ASUS Matrix GTX 285
- ASUS Radeon EAH 5970
- ASUS Radeon EAH 5870
- ASUS Radeon EAH 5850
- ASUS GTX 275 Matrix
- Zotac GTX 285 SLI
|
Festplatte |
- Samsung Spinpoint F1 320 GByte
|
Netzteil |
- OCZ Technology 1200 Watt Turbo-Cool
|
Software
Futuremark
Furmark
|
High |
Medium |
Low |
Benchmarking |
yes |
yes |
yes |
Fullscreen |
yes |
yes |
yes |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
MSAA |
8x |
4x |
none |
Time based (ms) |
60'000 |
60'000 |
60'000 |
PT Boats DX10
|
High |
Medium |
Low |
DirectX Version |
10 |
10 |
10 |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Image Quality |
High |
Medium |
Low |
Antialiasing |
8x |
4x |
none |
Anisotropic Texture Filtering |
16x |
8x |
none |
X3 Terran Conflict
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Fullscree |
yes |
yes |
yes |
Texture Quality |
High |
Medium |
Low |
Shader Quality |
high |
Medium |
Low |
More Dynamic Ligh Sources |
yes |
no |
no |
Ship Colour Variations |
yes |
no |
no |
Automatic Quality Control |
yes |
yes |
yes |
Antialiasing |
8x |
4x |
none |
Anisotropic Texture Filtering |
16x |
8x |
none |
Glow enabled |
yes |
no |
no |
Streetfighter 4
|
High |
Medium |
Low |
FPS-Anzeige |
Aus |
Aus |
Aus |
Antialiasing |
8x |
4x |
none |
Vollbild |
Aus |
Aus |
Aus |
Bildschirmauflösung |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Bildwiederholfrequenz |
60 |
60 |
60 |
Bildschirm-Vsync |
Aus |
Aus |
Aus |
Bildwiederholrate |
viariabel |
variabel |
variabel |
Seitenkorrektur |
Auto |
Auto |
Auto |
Helligkeit |
Standard |
Standard |
Standard |
Parallel Rendering |
An |
An |
An |
Textur Filtering |
16x |
8x |
Aus |
Modellqualität |
Hoch |
Mittel |
Niedrig |
Hintergrundqualität |
Hoch |
Hoch |
Hoch |
Soft Shadow |
Maximum |
Niedrig |
Niedrig |
Self Shadow |
Hoch |
Niedrig |
Aus |
Motion Blur |
Hoch |
Niedrig |
Aus |
Particle Rendering |
Hoch |
Mittel |
Niedrig |
Besondere Effekte |
Aus |
Aus |
Aus |
World in Conflict
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Graphic Detail |
very high |
medium |
low |
Antialiasing |
8x |
4x |
none |
Anisotropic Texture Filtering |
16x |
8x |
none |
Resident Evil 5 DX10
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Anzeigen-Modus |
Vollbild |
Vollbild |
Vollbild |
Vertikalfrequenz |
60 Hz |
60 Hz |
60 Hz |
Vertikal Sync |
Nein |
Nein |
Nein |
Bildwiederholrate |
Variabel |
Variabel |
Variabel |
Antialiasing |
8x |
4x |
none |
Anisotropic Texture Filtering |
16x |
8x |
none |
Motion Blur |
Ja |
Ja |
Nein |
Schatten Details |
Hoch |
Mittel |
Niedrig |
Textur Details |
Hoch |
Mittel |
Niedrig |
Gesamtqualität |
Hoch |
Mittel |
Niedrig |
Crysis DX10
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Quality Settings |
very high |
medium |
low |
Antialiasing |
16xQ |
8x |
no AA |
Demo Loops |
3 |
3 |
3 |
Time of day |
9 |
9 |
9 |
Timedemo |
benchmark_gpu |
benchmark_gpu |
benchmark_gpu |
64 bit |
yes |
yes |
yes |
DX10 |
yes |
yes |
yes |
Call of Juarez
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Fullscreen |
yes |
yes |
yes |
Details |
High |
Balanced |
Low |
Shadowmap size |
2048x2048 |
2048x2048 |
2048x2048 |
Shadows quality |
High |
Low |
Low |
Antialiasing |
4x SSAA |
2x MSAA |
none |
Audio |
disabled |
disabled |
disabled |
Far Cry 2 DX10
|
High |
Medium |
Low |
Resolution |
1920 x 1080 |
1680 x 1050 |
1280 x 1024 |
Antialiasing |
8x |
4x |
none |
Direct3D |
10 |
10 |
10 |
Fire |
very high |
high |
low |
Physics |
very high |
high |
low |
Real Trees |
very high |
high |
low |
Overall Quality |
custom |
high |
custom |
Vegetation |
very high |
high |
high |
Shading |
ultra high |
high |
high |
Terrain |
ultra high |
high |
high |
Geometry |
ultra high |
high |
high |
Post FX |
high |
high |
high |
Texture |
ultra high |
high |
high |
Ambient |
high |
high |
high |
HDR |
yes |
yes |
yes |
Shadow |
ultra high |
high |
high |
Bloom |
yes |
yes |
yes |
To the comments
[pagebreak]
3DMark 06 @ 3.33Ghz
3DMark 06 is getting older these days. Therefore if you are using really powerful graphic cards you will hit CPU limitation which means that the graphic card isn't the bottleneck in the system. This is also the reason why in recent high-end desktop systems 3DMark 06 scales nicely with the CPU and the graphic card has much less influence on the scores.
3DMark06 Total |
Score |
Percent |
ASUS EAH5970 |
22'840 |
120.84% |
GTX 285 SLI |
22'213 |
117.52% |
ASUS EAH5870 |
21'229 |
112.31% |
MSI GTX 275 Lightning |
19'445 |
102.00% |
ASUS EAH5850 |
18'901 |
100.87% |
ASUS GTX285 Matrix |
18'369 |
97.18% |
|
more is better |
3DMark06 Grafik SM 2.0 Score |
Score |
Percent |
ASUS EAH5970 |
8'216 |
122.99% |
ASUS EAH5870 |
8'267 |
123.75% |
GTX 285 SLI |
8'145 |
121.93% |
MSI GTX 275 Lightning |
7'934 |
118.77% |
ASUS GTX285 Matrix |
7'749 |
116.00% |
ASUS EAH5850 |
6'680 |
100.00% |
|
more is better |
3DMark06 Grafik HDR/SM 3.0 Score |
Score |
Percent |
ASUS EAH5970 |
11'920 |
141.83% |
GTX 285 SLI |
11'297 |
134.42% |
ASUS EAH5870 |
9'959 |
118.50% |
MSI GTX 275 Lightning |
8'567 |
101.10% |
ASUS EAH5850 |
8'404 |
100.00% |
ASUS GTX285 Matrix |
7'901 |
90.04% |
|
more is better |
To the comments
[pagebreak]
3DMark Vantage
3DMark Vantage is able to squeeze nearly everything out of a recent system. Therefore the feature liste is also pretty long: DirectX10, FP16-HDR, motion blur, parallax occlusion mapping, GPU-physics simulation and different shader effects are being used to even make recent high-end systems struggle.
3DMark Vantage |
Score |
Percent |
GTX 285 SLI |
19'441 |
139.88% |
ASUS EAH5970 |
18'895 |
135.95% |
ASUS EAH5870 |
16'056 |
115.52% |
ASUS EAH5850 |
13'898 |
100.00% |
ASUS GTX285 Matrix |
13'047 |
93.87% |
MSI GTX 275 Lightning |
12'323 |
88.09% |
|
more is better |
3DMark06 Vantage Grafik |
Score |
Percent |
GTX 285 SLI |
20'715 |
157.68% |
ASUS EAH5970 |
19'789 |
150.63% |
ASUS EAH5870 |
15'858 |
120.71% |
ASUS EAH5850 |
13'137 |
100.00% |
ASUS GTX285 Matrix |
12'156 |
92.53% |
MSI GTX 275 Lightning |
11'337 |
86.29% |
|
more is better |
To the comments
[pagebreak]
Furmark
Furmark, 1920 x 1080, MSAA 8X |
|
Percent |
GTX 285 SLI |
100.00 fps |
307.12% |
ASUS EAH5970 |
54.21 fps |
166.47% |
ASUS GTX285 Matrix |
44.00 fps |
135.13% |
MSI GTX 275 Lightning |
42.00 fps |
128.99% |
ASUS EAH5870 |
32.80 fps |
100.07% |
ASUS EAH5850 |
32.22 fps |
100.00% |
|
more is better |
Furmark, 1650 x 1080, 8x AA 8xAF |
|
Percent |
GTX 285 SLI |
103.00 fps |
206.00% |
ASUS EAH5970 |
95.91 fps |
191.89% |
ASUS EAH5870 |
57.51 fps |
115.07% |
ASUS GTX285 Matrix |
54.00 fps |
108.00% |
MSI GTX 275 Lightning |
50.00 fps |
100.00% |
ASUS EAH5850 |
49.98 fps |
100.00% |
|
more is better |
Furmark, 1280 x 1024, no AA/AF |
|
Percent |
ASUS EAH5970 |
237.28 fps |
162.98% |
GTX 285 SLI |
162.00 fps |
111.27% |
ASUS EAH5870 |
153.78 fps |
105.63% |
ASUS EAH5850 |
145.58 fps |
100.00% |
ASUS GTX285 Matrix |
84.00 fps |
57.70% |
MSI GTX 275 Lightning |
79.00 fps |
54.26% |
|
more is better |
To the comments
[pagebreak]
PT Boats
PT Boats Knights of Seas is based on the Direct-3D-10 API, supports multicore CPUs and comes with a physics engine. Also at this point we see a good scaling of the CPU at low resolutions and nearly no influence when applying high resolutions.
PT Boats, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
GTX 285 SLI |
54.9 fps |
417.80% |
MSI GTX 275 Lightning |
38.9 fps |
296.00% |
ASUS GTX285 Matrix |
30.8 fps |
234.00% |
ASUS EAH5970 |
20.45 fps |
155.57% |
ASUS EAH5870 |
13.20 fps |
100.04% |
ASUS EAH5850 |
13.14 fps |
100.00% |
|
more is better |
PT Boats, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
GTX 285 SLI |
66.00fps |
112.35% |
ASUS EAH5970 |
59.85 fps |
101.89% |
ASUS EAH5870 |
59.01 fps |
100.45% |
ASUS EAH5850 |
58.74 fps |
100.00% |
MSI GTX 275 Lightning |
58.60 fps |
99.76% |
ASUS GTX285 Matrix |
46.61 fps |
79.33% |
|
more is better |
PT Boats, 1280 x 1024, low details, no AA/AF |
|
Percent |
ASUS GTX285 Matrix |
72.72 fps |
109.55% |
MSI GTX 275 Lightning |
72.10 fps |
108.64% |
GTX 285 SLI |
69.08 fps |
104.12% |
ASUS EAH5870 |
67.53 fps |
101.76% |
ASUS EAH5850 |
66.36 fps |
100.00% |
ASUS EAH5970 |
64.81 fps |
97.65% |
|
more is better |
To the comments
[pagebreak]
X3 Terran Conflict
X3 Terran Conflict, 1920 x 1080, high details, 8xAA 16xAF, |
|
Percent |
ASUS EAH5970 |
78.52 fps |
101.09% |
ASUS EAH5870 |
77.67 fps |
100.00% |
ASUS EAH5850 |
77.67 fps |
100.00% |
GTX 285 SLI |
77.52 fps |
99.46% |
MSI GTX 275 Lightning |
56.54 fps |
72.79% |
ASUS GTX285 Matrix |
57.94 fps |
74.59% |
|
more is better |
Auch beim X3 Terran Conflict bemerkt man mittlerweile dass der Benchmark CPU-limitierend ist, was heissen will, dass die CPU den Flaschenhals bezüglich der Leistung darstellt.
X3 Terran Conflict, 1650 x 1080, medium details, 4xAA 8xAF, |
|
Percent |
ASUS EAH5970 |
89.82 fps |
114.57% |
ASUS EAH5870 |
88.39 fps |
113.80% |
GTX 285 SLI |
81.12 fps |
104.43% |
ASUS EAH5850 |
77.67 fps |
100.00% |
MSI GTX 275 Lightning |
65.54 fps |
84.38% |
ASUS GTX285 Matrix |
64.69 fps |
83.28% |
|
more is better |
X3 Terran Conflict, 1280 x 1024, low details, no AA/AF |
|
Percent |
MSI GTX 275 Lightning |
101.44 fps |
103.72% |
GTX 285 SLI |
101.27 fps |
103.55% |
ASUS GTX285 Matrix |
100.69 fps |
102.95% |
ASUS EAH5970 |
98.22 fps |
100.42% |
ASUS EAH5870 |
97.99 fps |
100.19% |
ASUS EAH5850 |
97.80 fps |
100.00% |
|
more is better |
To the comments
[pagebreak]
Streetfighter 4
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
Streetfighter 4, 1920 x 1080, high details, C16xQ |
|
Percent |
GTX 285 SLI |
147.72 fps |
190.75% |
ASUS EAH5970 |
139.48 fps |
180.11% |
ASUS GTX285 Matrix |
95.33 fps |
123.10% |
MSI GTX 275 Lightning |
94.07 fps |
121.47% |
ASUS EAH5870 |
92.74 fps |
119.75% |
ASUS EAH5850 |
77.44 fps |
100.00% |
|
more is better |
Streetfighter 4, 1650 x 1080, medium details, 8x AA, |
|
Percent |
GTX 285 SLI |
183.71 fps |
147.64% |
ASUS GTX285 Matrix |
180.00 fps |
144.65% |
MSI GTX 275 Lightning |
173.63 fps |
139.54% |
ASUS EAH5970 |
161.96 fps |
130.16% |
ASUS EAH5870 |
145.78 fps |
117.15% |
ASUS EAH5850 |
124.43 fps |
100.00% |
|
more is better |
Streetfighter 4, 1280 x 1024, low details, no AA/AF |
|
Percent |
GTX 285 SLI |
410.12 fps |
104.35% |
ASUS GTX285 Matrix |
407.66 fps |
103.72% |
MSI GTX 275 Lightning |
407.63 fps |
103.71% |
ASUS EAH5970 |
406.01 fps |
103.30% |
ASUS EAH5870 |
395.08 fps |
100.52% |
ASUS EAH5850 |
393.02 fps |
100.00% |
|
more is better |
To the comments
[pagebreak]
World in Conflict
World in Conflict, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
ASUS EAH5970 |
77 fps |
130.50% |
GTX 285 SLI |
69 fps |
116.94% |
ASUS EAH5870 |
59 fps |
100.00% |
ASUS EAH5850 |
59 fps |
100.00% |
ASUS GTX285 Matrix |
56 fps |
94.91% |
MSI GTX 275 Lightning |
50 fps |
84.74% |
|
more is better |
World in Conflict, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
ASUS EAH5970 |
81 fps |
119.10% |
GTX 285 SLI |
69 fps |
101.47% |
ASUS EAH5870 |
68 fps |
100.00% |
ASUS EAH5850 |
68 fps |
100.00% |
ASUS GTX285 Matrix |
57 fps |
83.82% |
MSI GTX 275 Lightning |
50 fps |
73.52% |
|
more is better |
World in Conflict, 1280 x 1024, low details, no AA/AF |
|
Percent |
ASUS EAH5970 |
82 fps |
120.58% |
GTX 285 SLI |
69 fps |
101.47% |
ASUS EAH5870 |
68 fps |
100.00% |
ASUS EAH5850 |
68 fps |
100.00% |
ASUS GTX285 Matrix |
56 fps |
82.35% |
MSI GTX 275 Lightning |
51 fps |
75.00% |
|
more is better |
To the comments
[pagebreak]
Resident Evil 5
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
ASUS EAH5970 |
119.50 fps |
124.73% |
GTX 285 SLI |
108.60 fps |
113.36% |
ASUS EAH5870 |
97.20 fps |
101.46% |
ASUS EAH5850 |
95.80 fps |
100.00% |
ASUS GTX285 Matrix |
75.00 fps |
78.28% |
MSI GTX 275 Lightning |
62.40 fps |
65.13% |
|
more is better |
Resident Evil 5, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
ASUS EAH5970 |
138.60 fps |
100.72% |
ASUS EAH5870 |
137.80 fps |
100.14% |
ASUS EAH5850 |
137.60 fps |
100.00% |
GTX 285 SLI |
130.46 fps |
94.76% |
ASUS GTX285 Matrix |
129.33 fps |
93.96% |
MSI GTX 275 Lightning |
115.20 fps |
83.72% |
|
more is better |
Resident Evil 5, 1280 x 1024, low details, no AA/AF |
|
Percent |
ASUS EAH5870 |
151.00 fps |
100.19% |
MSI GTX 275 Lightning |
150.90 fps |
100.13% |
ASUS EAH5850 |
150.70 fps |
100.00% |
ASUS GTX285 Matrix |
150.60 fps |
99.93% |
ASUS EAH5970 |
150.30 fps |
99.73% |
GTX 285 SLI |
149.80 fps |
99.40% |
|
more is better |
To the comments
[pagebreak]
Call of Juarez
Call of Juarez, 1920 x 1080, high details, 4xSSAA |
|
Percent |
ASUS EAH5970 |
53.60 fps |
134.67% |
ASUS EAH5870 |
41.90 fps |
105.27% |
ASUS EAH5850 |
39.80 fps |
100.00% |
GTX 285 SLI |
38.80 fps |
97.48% |
ASUS GTX285 Matrix |
34.60 fps |
86.93% |
MSI GTX 275 Lightning |
28.50 fps |
71.60% |
|
more is better |
Call of Juarez, 1680 x 1050, medium details, 4xMSAA |
|
Percent |
ASUS EAH5970 |
130.90 fps |
161.20% |
ASUS EAH5870 |
83.00 fps |
102.21% |
ASUS EAH5850 |
81.20 fps |
100.00% |
GTX 285 SLI |
66.80 fps |
82.26% |
ASUS GTX285 Matrix |
43.80 fps |
53.94% |
MSI GTX 275 Lightning |
42.20 fps |
51.97% |
|
more is better |
Call of Juarez, 1280 x 1024, low details, no AA |
|
Percent |
ASUS EAH5970 |
235.90 fps |
142.02% |
ASUS EAH5870 |
176.30 fps |
106.14% |
ASUS EAH5850 |
166.10 fps |
100.00% |
GTX 285 SLI |
166.10 fps |
100.00% |
ASUS GTX285 Matrix |
162.20 fps |
97.65% |
MSI GTX 275 Lightning |
157.30 fps |
94.70% |
|
more is better |
To the comments
[pagebreak]
Far Cry 2
Far Cry 2, 1920 x 1080, high details, 8xAA |
|
Percent |
GTX 285 SLI |
84.49 fps |
159.65% |
ASUS EAH5970 |
80.35 fps |
153.48% |
ASUS EAH5870 |
54.14 fps |
102.30% |
ASUS EAH5850 |
52.92 fps |
100.00% |
ASUS GTX285 Matrix |
49.69 fps |
93.89% |
MSI GTX 275 Lightning |
42.31 fps |
79.95% |
|
more is better |
Far Cry 2, 1680 x 1050, medium details, 4xAA |
|
Percent |
ASUS EAH5970 |
130.88 fps |
150.73% |
GTX 285 SLI |
115.99 fps |
133.58% |
ASUS EAH5870 |
89.36 fps |
102.91% |
ASUS EAH5850 |
86.83 fps |
100.00% |
ASUS GTX285 Matrix |
70.61 fps |
81.31% |
MSI GTX 275 Lightning |
67.58 fps |
77.83% |
|
more is better |
Far Cry 2, 1280 x 1024, low details, no AA |
|
Percent |
GTX 285 SLI |
131.24 fps |
247.99% |
ASUS GTX285 Matrix |
89.75 fps |
169.59% |
MSI GTX 275 Lightning |
89.27 fps |
168.68% |
ASUS EAH5970 |
80.35 fps |
151.83% |
ASUS EAH5870 |
54.14 fps |
102.30% |
ASUS EAH5850 |
52.92 fps |
100.00% |
|
more is better |
To the comments
[pagebreak]
Conclusion
General |
|
+ |
- |
The single-GPU flagship from Asus convices with its features which aim at overclockers and pc-enthusiasts.
With the Matrix Asus developed a high-end graphics card which is equipped with a non reference eight plus two phase power design. Nearly every single piece isn't standard and has been optimized by Asus. |
|
- 10 + 2 phases
| - Very silent |
|
|
|
|
Delivery |
|
+ |
- |
The matrix also comes packed in a high quality box with a lot of accessories. Therefore you get a DVI-to-HDMI, a DVI-to-D-Sub, a S-Video-to-YUV adaptor as well as a six pin power adaptor. Buying an Asus Matrix GTX 285 you definitely get everything you need to create whatever system you'd want to. What we missed, unfortunately, was a game added to the box. |
|
- Connectors
|
- No
game in delivery |
|
|
|
|
Performance |
|
+ |
- |
On average the Matrix is about five percent faster than a standard GTX 285 using the NVIDIA reference design. The reason for the five percent performance increase are the higher frequencies. |
|
- Performance
| |
|
|
|
|
Overclocking |
|
+ |
- |
At this point the Matrix GTX 285 really feels home. If you're an overclocker you'll definitely enjoy all the different settings you can choose from. Using all of them we were able to reach 760 MHz GPU clock and 1420 MHz memory clock in Aquamark3. Other reference are can't even reach 700 MHz. Interesting is also the possibility to not only increase the GPU voltage you can also play with the memory voltage and timings. |
|
- Overclocking
| |
|
|
|
|
Recommendation |
|
+ |
- |
This well equipped GTX 285 we recommend to overclockers and PC-enthusiasts. With all the different features they might have a lot of fun optimizing the card for their needs. |
|
- PC-Enthusiasts
- Overclockers
|
|
|
|
Author: Marc Voser,
m.voser@ocaholic.ch Copy edited by: Marc Büchel,
m.buechel@ocaholic.ch
To the comments