GPU Charts 2017 - NVIDIA GeForce GTX 1080 Ti 11GB
Category : Graphics cards
Published by Marc Büchel on 16.08.17
Our GPU charts contain benchmark results of recent graphics cards. We've tested each card with at 1080p, 1440p and 2160p. Apart from that we also show live price tags for all models, temperatures, noise levels and power consumption.




Test Setup




If you’re a gamer than there is one thing you certainly can’t get enough of: graphics performance. Our charts on graphics cards allow you to quickly compare the last two generations of NVIDIA and AMD graphics cards. For that purpose we’ve tested all the different cards using recent games and relevant benchmarks. Furthermore we’ve ran them through three different resolutions: FullHD (1080p), WQHD (1440p) and UHD/4K (2160p). To put maximum load on the graphics cards chose either highest or high settings. Apart from that our selection of games also allows us to have a look at different APIs, since the titles we’ve used run with DirectX11, DirectX12 as well as Open GL 4.5. If you want to know in more detail what games precisely we’ve been testing and if you want to find out more about the test system, we recommend you to have a look at the table below.

To obtain meaningful results that allow for a quick overview, we’ve created four different indices. One of them is for each resolution and the fourth averages the values gathered with the three different resolutions, allowing you to relatively compare the performance levels of the individual cards. Furthermore we’re also looking into power consumption under idle and load conditions as well as noise level – also in idle and under load. Last but not least there is a price comparison table, where we’re pulling the most recent daily prices from Geizhals in Euro.

After having had a look at our graphics card charts you should have been able to gather a detailed overview on what which card offers in terms of performance level, power consumption, and pricing.

Motherboard
  • ASUS Maximus VIII Hero
CPU
  • Intel Core i7-6700K @ Default (Turbo On / HT On)
Memory
  • Klevv CRAS 2 x 8GB DDR4-3000
Graphics Cards

Reference Cards

  • AMD Radeon RX 480 8GB - 1266 MHz Boost
  • AMD Radeon RX 470 4GB - 1206 MHz Boost

  • AMD Radeon R9 FuryX 4GB - 1050 MHz Boost
  • AMD Radeon R9 Fury 4GB - 1000 MHz Boost
  • AMD Radeon R9 Fury Nano 4GB - 910 MHz Boost
  • AMD Radeon R9 390X 8GB - 1050 MHz Boost
  • AMD Radeon R9 390 8GB - 1000 MHz Boost

  • NVIDIA GeForce Titan Xp 12GB - 1873 MHz Boost
  • NVIDIA GeForce Titan X 12GB - 1784 MHz Boost
  • NVIDIA GeForce GTX 1080 Ti 11GB - 1822 MHz Boost
  • NVIDIA GeForce GTX 1080 8GB - 1866 MHz Boost
  • NVIDIA GeForce GTX 1070 8GB - 1866 MHz Boost
  • NVIDIA GeForce GTX 1060 6GB - 1898 MHz Boost

  • NVIDIA GeForce GTX 980 Ti 6GB - 1202 MHz Boost
  • NVIDIA GeForce GTX 980 4GB - 1216 MHz Boost
  • NVIDIA GeForce GTX 970 4GB - 1313 MHz Boost
  • NVIDIA GeForce GTX 960 2GB - 1316 MHz Boost

Reference Cards

  • Sapphire Radeon RX 480 Nitro 8GB - 1342 MHz Boost
  • PowerColor Radeon RX 470 4GB Red Devil - 1270 MHz Boost

  • ASUS ROG STIRX GTX 1080 8G Gaming - 2075 MHz Boost
  • MSI GeForce GTX 1070 Gaming X 8G - 1961 MHz Boost
Drivers
  • Windows 10 x64
  • NVIDIA ForceWare - Latest
  • AMD Crimson - Latest
Benchmarks & Games

Benchmarks

  • 3DMark Time Spy - DirectX 12
  • 3DMark Fire Strike - DirectX 11
  • 3DMark Fire Strike Extreme - DirectX 11
  • 3DMark Fire Strike Ultra - DirectX 11
  • 3DMark VRMark - DirectX 11
  • SteamVR Performance Test - DirectX 11

Games

  • ArmA 3 - DirectX 11
  • Ashes of the Singularity - DirectX 11 & DirectX 12
  • Doom - DirectX 11
  • Far Cry Primal - DirectX 11
  • GTA V - DirectX 11
  • Rainbow Six Siege - DirectX 11
  • Total War Warhammer - DirectX 11 & DirectX 12
  • XCOM 2 - DirectX 11

Power consumption

  • Idle system power consumption
  • Load system power consumption

Temperatures

  • Idle temperature measured with GPU-Z
  • Load temperature after 15min Furmark

Noise level

  • Idle noise level measured with Voltcraft SL-200 in 1m distance
  • Load (15min Furmark) noise level measured with Voltcraft SL-200 in 1m distance
Games and OS
  • Windows 10
System Drive
PSU
  • Seasonic Platinum SS-1000XP / 1000 Watts


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

3DMark - Time Spy - DirectX 12







Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

3DMark Fire Strike - DirectX 11








Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

3DMark - VRMark







Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

SteamVR Performance Test







Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

ArmA 3



1080p DirectX 11






ArmA 3 - Settings

1080p 1440p 2160p
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Ashes of the Singularity



DirectX 11






DirectX 12






Ashes of the Singularity - Settings DX11 & DX12

1080p 1440p 2160p
  • Quality Profile: Extreme
  • MSAA: 4x
  • Point Light Quality: High
  • Glare Quality: High
  • Terrain Object Quality: High
  • Shading Samples: Ultra
  • Terrain Shading Samples: High
  • Shadow Quality: High
  • Texture Quality: High
  • Quality Profile: Extreme
  • MSAA: 4x
  • Point Light Quality: High
  • Glare Quality: High
  • Terrain Object Quality: High
  • Shading Samples: Ultra
  • Terrain Shading Samples: High
  • Shadow Quality: High
  • Texture Quality: High
  • Quality Profile: Extreme
  • MSAA: 4x
  • Point Light Quality: High
  • Glare Quality: High
  • Terrain Object Quality: High
  • Shading Samples: Ultra
  • Terrain Shading Samples: High
  • Shadow Quality: High
  • Texture Quality: High


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Doom







Doom - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Far Cry Primal







Far Cry Primal - Settings

1080p 1440p 2160p
  • V-Sync: Off
  • Graphics Quality: Ultra
  • V-Sync: Off
  • Graphics Quality: Ultra
  • V-Sync: Off
  • Graphics Quality: Ultra


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

GTA V







GTA V - Settings

1080p 1440p 2160p
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Rainbow Six Siege







Rainbow Six Siege - Settings

1080p 1440p 2160p
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Total War Warhammer



DirectX 11




DirectX 12






Total War Warhammer - Settings DX11 & DX12

1080p 1440p 2160p
  • Quality: Ultra
  • Texture quality: Ultra
  • Shadow detail: Ultra
  • VFX detail: Ultra
  • Tree detail: Ultra
  • Unit detail: Ultra
  • Depth of field: Off
  • Screen space reflections: Off
  • Anti aliasing: FXAA
  • Texture filtering: Anisotropic 16x
  • Water detail: Ultra
  • Grass detail: Ultra
  • Terrain detail: Ultra
  • Building detail: Ultra
  • Unit size: Large
  • Porthole quality 3D
  • Unlimited video memory: Off
  • V-sync: Off
  • SSAO: On
  • Distortion effects: On
  • Vignette: Off
  • Proximity fading: On
  • Quality: Ultra
  • Texture quality: Ultra
  • Shadow detail: Ultra
  • VFX detail: Ultra
  • Tree detail: Ultra
  • Unit detail: Ultra
  • Depth of field: Off
  • Screen space reflections: Off
  • Anti aliasing: FXAA
  • Texture filtering: Anisotropic 16x
  • Water detail: Ultra
  • Grass detail: Ultra
  • Terrain detail: Ultra
  • Building detail: Ultra
  • Unit size: Large
  • Porthole quality 3D
  • Unlimited video memory: Off
  • V-sync: Off
  • SSAO: On
  • Distortion effects: On
  • Vignette: Off
  • Proximity fading: On
  • Quality: Ultra
  • Texture quality: Ultra
  • Shadow detail: Ultra
  • VFX detail: Ultra
  • Tree detail: Ultra
  • Unit detail: Ultra
  • Depth of field: Off
  • Screen space reflections: Off
  • Anti aliasing: FXAA
  • Texture filtering: Anisotropic 16x
  • Water detail: Ultra
  • Grass detail: Ultra
  • Terrain detail: Ultra
  • Building detail: Ultra
  • Unit size: Large
  • Porthole quality 3D
  • Unlimited video memory: Off
  • V-sync: Off
  • SSAO: On
  • Distortion effects: On
  • Vignette: Off
  • Proximity fading: On


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

XCOM 2







XCOM2 - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Power Consumption






Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Temperatures / Noise Levels


Temperature






Noise Level








Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price
[pagebreak]

Performance Index & Price


Performance Index






Price


AMD Radeon RX 480 8GB - 1266 MHz Boost
AMD Radeon RX 470 4GB - 1206 MHz Boost
 
AMD Radeon R9 FuryX 4GB - 1050 MHz Boost
AMD Radeon R9 Fury 4GB - 1000 MHz Boost
AMD Radeon R9 Fury Nano 4GB - 910 MHz Boost
 
AMD Radeon R9 390X 8GB - 1050 MHz Boost
AMD Radeon R9 390 8GB - 1000 MHz Boost
 
NVIDIA GeForce Titan X 12GB - 1784 MHz Boost €1299
NVIDIA GeForce GTX 1080 8GB - 1866 MHz Boost
NVIDIA GeForce GTX 1070 8GB - 1866 MHz Boost
NVIDIA GeForce GTX 1060 6GB - 1898 MHz Boost
 
NVIDIA GeForce GTX 980 Ti 6GB - 1202 MHz Boost
NVIDIA GeForce GTX 980 4GB - 1216 MHz Boost
NVIDIA GeForce GTX 970 4GB - 1313 MHz Boost
NVIDIA GeForce GTX 960 2GB - 1316 MHz Boost
 

Custom Design Cards

Sapphire Radeon RX 480 Nitro 8GB - 1342 MHz Boost
PowerColor Radeon RX 470 Red Devil 4GB - 1270 MHz Boost
 
ASUS ROG STIRX GTX 1080 8G Gaming - 2075 MHz Boost
MSI GeForce GTX 1070 Gaming X 8G - 1961 MHz Boost


Page 1 - Test Setup Page 9 - Far Cry Primal
Page 2 - 3DMark Time Spy DX12 Page 10 - GTA V
Page 3 - 3DMark Fire Strike / Extreme / Ultra Page 11 - Rainbow Six Siege
Page 4 - 3DMark VRMark Page 12 - Total War Warhammer DX11 & DX12
Page 5 - SteamVR Page 13 - XCOM 2
Page 6 - ArmA 3 Page 14 - Power Consumption
Page 7 - Ashes of Singularity DX11 & DX12 Page 15 - Temperatures / Noise Levels
Page 8 - Doom OpenGL 4.5 Page 16 - Performance Index & Price