NVIDIA Titan X (Pascal) Review

Published by Marc Büchel on 22.12.16
Page:
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Doom







Doom - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High


Seite 1 - Präsentation / Spezifikationen Seite 11 - Doom OpenGL 4.5
Seite 2 - Die Karte Seite 12 - Far Cry Primal
Seite 3 - Galerie / Lieferumfang Seite 13 - GTA V
Seite 4 - Test Setup Seite 14 - Rainbow Six Siege
Seite 5 - 3DMark Time Spy DX12 Seite 15 - Total War Warhammer DX11 & DX12
Seite 6 - 3DMark Fire Strike / Extreme / Ultra Seite 16 - XCOM 2
Seite 7 - 3DMark VRMark Seite 17 - Leistungsaufnahme
Seite 8 - SteamVR Seite 18 - Temperaturen / Lautstärke
Seite 9 - ArmA 3 Seite 19 - Performance Index & Preis
Seite 10 - Ashes of Singularity DX11 & DX12 Seite 20 - Fazit




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NVIDIA Titan X (Pascal) Review - Grafikkarten > Reviews > NVIDIA - Reviews - ocaholic