NVIDIA Titan X (Pascal) Review

Publié par Marc Büchel le 22.12.16
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GTA V







GTA V - Settings

1080p 1440p 2160p
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High


Page 1 - Présentation / Spécifications Page 11 - Doom OpenGL 4.5
Page 2 - La carte Page 12 - Far Cry Primal
Page 3 - Galerie Photo / Bundle Page 13 - GTA V
Page 4 - Test Setup Page 14 - Rainbow Six Siege
Page 5 - 3DMark Time Spy DX12 Page 15 - Total War Warhammer DX11 & DX12
Page 6 - 3DMark Fire Strike / Extreme / Ultra Page 16 - XCOM 2
Page 7 - 3DMark VRMark Page 17 - Consommation
Page 8 - SteamVR Page 18 - Températures / Niveaux de bruit
Page 9 - ArmA 3 Page 19 - Performance Index & Prix
Page 10 - Ashes of Singularity DX11 & DX12 Page 20 - Conclusion




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