NVIDIA Titan X (Pascal) Review

Publié par Marc Büchel le 22.12.16
Page:
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XCOM 2







XCOM2 - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No


Page 1 - Présentation / Spécifications Page 11 - Doom OpenGL 4.5
Page 2 - La carte Page 12 - Far Cry Primal
Page 3 - Galerie Photo / Bundle Page 13 - GTA V
Page 4 - Test Setup Page 14 - Rainbow Six Siege
Page 5 - 3DMark Time Spy DX12 Page 15 - Total War Warhammer DX11 & DX12
Page 6 - 3DMark Fire Strike / Extreme / Ultra Page 16 - XCOM 2
Page 7 - 3DMark VRMark Page 17 - Consommation
Page 8 - SteamVR Page 18 - Températures / Niveaux de bruit
Page 9 - ArmA 3 Page 19 - Performance Index & Prix
Page 10 - Ashes of Singularity DX11 & DX12 Page 20 - Conclusion




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