NVIDIA Titan X (Pascal) Review

Published by Marc Büchel on 22.12.16
Page:
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XCOM 2







XCOM2 - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No
  • Vsync: Off
  • Enable Framerate Smoothing: Off
  • Preset: Custom
  • Anti Aliasing: MSAA 2x
  • Ambient Occlusion: SSAO
  • Decals: Own Static
  • Shadows: All Shadows
  • Shadow Quality: Max
  • Texture Detail: Max
  • Texture Filtering: Aniso 16x
  • Depth of Field: Simple
  • Draw Distance: High
  • High Res Translucency: No
  • Bloom: Yes
  • Dirty Lense: Yes
  • Subsurface Scattering: No
  • Screen Space Reflections: No


Pagina 1 - Presentazione / Specifiche tecniche Pagina 11 - Doom OpenGL 4.5
Pagina 2 - La scheda Pagina 12 - Far Cry Primal
Pagina 3 - Galleria fotografica / Confezione Pagina 13 - GTA V
Pagina 4 - Test Setup Pagina 14 - Rainbow Six Siege
Pagina 5 - 3DMark Time Spy DX12 Pagina 15 - Total War Warhammer DX11 & DX12
Pagina 6 - 3DMark Fire Strike / Extreme / Ultra Pagina 16 - XCOM 2
Pagina 7 - 3DMark VRMark Pagina 17 - Consumo
Pagina 8 - SteamVR Pagina 18 - Temperatura / Rumore
Pagina 9 - ArmA 3 Pagina 19 - Indice prestazioni & Prezzo
Pagina 10 - Ashes of Singularity DX11 & DX12 Pagina 20 - Conclusioni




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