NVIDIA Titan X (Pascal) Review

Published by Marc Büchel on 22.12.16
Page:
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Rainbow Six Siege







Rainbow Six Siege - Settings

1080p 1440p 2160p
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X
  • VSync: Off
  • Overall Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Anisotropic 16X
  • LOD Quality: Ultra
  • Shading Quality: High
  • Shadow Quality: Very High
  • Reflection Qualtiy: High
  • Ambient Occlusion: HBAO+
  • Lens Effects: Bloom + Lens Flare
  • Zoom-In Depth of Field: On
  • Post-Process Anti Aliasing: T-AA
  • Multisample Anti Aliasing: MSAA 2X


Pagina 1 - Presentazione / Specifiche tecniche Pagina 11 - Doom OpenGL 4.5
Pagina 2 - La scheda Pagina 12 - Far Cry Primal
Pagina 3 - Galleria fotografica / Confezione Pagina 13 - GTA V
Pagina 4 - Test Setup Pagina 14 - Rainbow Six Siege
Pagina 5 - 3DMark Time Spy DX12 Pagina 15 - Total War Warhammer DX11 & DX12
Pagina 6 - 3DMark Fire Strike / Extreme / Ultra Pagina 16 - XCOM 2
Pagina 7 - 3DMark VRMark Pagina 17 - Consumo
Pagina 8 - SteamVR Pagina 18 - Temperatura / Rumore
Pagina 9 - ArmA 3 Pagina 19 - Indice prestazioni & Prezzo
Pagina 10 - Ashes of Singularity DX11 & DX12 Pagina 20 - Conclusioni




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